Rules: Guillotine


NOTE: The rules of this game have been modified slightly from their original form to facilitate online play.  The underlying rules are unchanged from the tabletop edition. 

OBJECT

To collect the most points by beheading important nobles.

OVERVIEW

Play is divided into three "days." Twelve nobles are lined up to await their turns at the guillotine. Players take turns playing action cards from their hands (possibly rearranging the order of the line) and then collecting nobles from the front of the line. At the end of the third day, whoever has the most points wins.

PLAY

At the beginning of the first day, the top 12 noble cards from the noble deck is placed in a line from left to right. The right end of the line is the guillotine, where nobles will be beheaded (collected). The first player is randomly determined and that player proceeds as follows:

Play an action card (optional)

Action cards allow you to move nobles forward and backward in line, draw extra cards, add or remove nobles in line, get extra points, and so on.

Collect the first noble in line

Nobles are worth varying points, depending on their notoriety. When you collect a noble card, it is placed face up in front of you, making a score pile. All collected noble cards are left face up on the table at all times. You can click on any of your opponent's noble piles by clicking the basket icons along the left of the screen. Their nobles will appear at the bottom of your display.

Draw an action card (whether or not you played one)

Continuation of play

The next player to the left takes a turn using the same sequence, playing an action card if he or she wishes, collecting the first noble in line, and drawing an action card.

Play continues in this manner until there are no nobles left in line at the start of someone's turn. That day is then over, and a new day begins. Twelve new nobles are dealt from the noble deck.

All players keep their remaining action cards in their hands and any noble cards they've collected in their respective score piles. The player to the left of the person who started the previous day is the first player for the new day.

WIN!

Other players are allowed to check out the nobles you've collected and find out how many points you've scored. When the third day is over, noble points are totaled, as well as any action cards that might add or subtract from the point total. Whoever has the most points wins!

Vive la révolution!

 

CREDITS (tabletop version)

Game design:
Paul Peterson

Game Development:
Paul Peterson, Robert Gutschera, Glen Elliott

Art Direction and Graphic Design:
Christopher Rush

Illustrations:
Quentin Hoover, Mike Rabe

Production:
Cary Calhoun, Steve Nasham

Editing:
Rob Dalton

With Contributions by:
Britt Scott

Brand Management:
Joseph Hauck, Gail DeGiulio, Kyle Murray

Special Thanks fto Kendra Steinke for playtesting.


[ close window ]