Prerequisite for Dice Complainers

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Re: Prerequisite for Dice Complainers

Postby bmaster » Thu Mar 29, 2012 1:20 pm

good point about egypt...

That's a pretty cool idea. I'd almost definitely use it R1, but in WR instead of Ukraine.


yeah i was thinking maybe with the chit you could go lighter on ukraine by a tank, making WR safer.

Japan does sound tempting...
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Re: Prerequisite for Dice Complainers

Postby BKBrawler » Thu Mar 29, 2012 5:27 pm

The hits keep on... not coming. Lol.

Playing in a league game. My opponent has played very well all game as the Axis going heavy infantry buys and leaning with numbers on Russia. Cau still holding but probably need to leave this round or next.

Last round, UK has a 50% shot on a WE stack. Normally I don't take those odds, but US then has a second tap to put on it, so I figure it should be a decent win for allies. Kill German infantry stack, have a solid amount left over for him to have to commit to and get busy doing big stack trades.

Not so much.

UK completely fails. German stack still there. Now the US has only about 65% odds. It does the landing, survives with only 1 unit. Ouch. 11 filled transports wiped.

But not a game breaker. It would have been a good win for the Allies for sure, but the Allies still putting pressure on Germany. He'll have to decide where he stacks because it doesnt look like he can keep holding Karelia, which he stacked the round before, without making EE, or Berlin vulnerable.

But my opponent decides he can hold it all. That leaves Karelia way to stacked to be hit, EE strongly stacked with 8 inf and 7 tanks.

But look at what he leaves in Berlin:
15 infantry, 1 artillery, 2 tanks, 1 aa gun.

That's it. No planes, no additional tanks. That's all he leaves in his capital with the UK and US sitting in the Baltic and planes all around.

Double tap, here we come.

The UK has 6 transports that can transport 8 inf, 2 art, 2 tanks, supported by a bombardment and 2 bombers. I put 1 inf in WE so all the US fighters in Cau can land there if needed so only bring 7 inf to Berlin.

UK has no real chance of taking Berlin, but if the bombardment hits, it can hopefully kill 7 or 8 german infantry (average is about 9, 10 with bombardment and left over punch), leaving it in bad shape to be taken out by the US.

His aa guns miss, my bombardment misses. I roll...

2 hits.

He rolls 9 hits.

Well, that's game! Or is it?

I figure I'm screwed anyway, so I keep going and the second round I go 4/4 lol before he finishes me off. So now UK is done and Germany has 9 inf, 1 art, 2 tanks. But he also has 6 Japanese fighters that can reach to help defend it, making any US attack near suicide. SO I log off and log back on thinking the game's done and see only 3 Japan fighters in Berlin, the rest in Persia. MY jaw drops, what a mistake. The game should already be over.

I send everything the US has- 8 inf, 2 art, 5 fighters, 1 bomber, 1 bombardment. If the bombardment hits and the aa gun misses, I have a 61% chance of winning this. Incredible.

Before I tell you what happens, just imagine for a moment if UK didnt get diced on the first tap? Let's say he had only 5 or 6 infantry instead of 9. My chances of winning would have been very good.

Anyway, his aa gun takes 1 fighter, my bombardment hits. I roll...

1 hit.

...

...

Are you kidding me? This... Again?

He rolls 6 or something like it. Whatever, games over, let me roll again. I roll...

1 hit.

Seemed poetic. I'm out.
Last edited by BKBrawler on Fri Mar 30, 2012 10:26 pm, edited 1 time in total.
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Re: Prerequisite for Dice Complainers

Postby mmd1 » Thu Mar 29, 2012 6:31 pm

i like the chit idea - that would be a good step if the whole middle luck idea was too hard. that approach could really help pbem too - maybe similar chits could be used when you really need to choose hits as a defender in a battle. this is very important for fleet battles in the pacific when you really need to hang on to a transport.
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Re: Prerequisite for Dice Complainers

Postby UtzChips » Fri Mar 30, 2012 12:33 pm

They use "chits" in poker tournaments.........they are called "all-in chits" .....that way you don't have to push your whole stack into the center of the table.

The pros hate throwin' in that chit on an all-in bet or call with only a 60% chance of success, unless, it's their only choice at surviving and having a decent shot of makin' some serious cash.

Because........unlike a cash game, they can't go into their pockets & re-buy.

Unless of course, it's a re-buy tourney & the re-buy period is still on......then they are probably more than willing to throw in that chit with a 60% chance of success.
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Re: Prerequisite for Dice Complainers

Postby rockismyreligion » Sun Apr 01, 2012 10:00 pm

UtzChips wrote:Because........unlike a cash game, they can't go into their pockets & re-buy.

Germany's who leave Berlin stack just enough can't re-buy either when Britain wins a slot-pull attack.
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Re: Prerequisite for Dice Complainers

Postby isaacs18 » Wed Apr 18, 2012 4:52 pm

Yeah, the dice on here are a bit weird. In real life board game, you get an odd game here and there. At least if your playing with reasonable people you can work it out. You get alot more weird games online tho. And unfortunately, not many reasonable people. I have glitched several games for severe dicing to the opponent on R1 but have never been offered a glitch for myself if diced hard at the start :/

I have decided to try and stop complaining too much about it though. Just makes you look dumb and childish really. It happens. We need to get used to it.

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Re: Prerequisite for Dice Complainers

Postby UtzChips » Thu Apr 19, 2012 12:29 am

In my 1st 200-400 games, I didn't know what to think about this dice algorithm. Now, after well over 800 games, I have no doubt that there is nothing wrong with it.

Just this morning, in a pbe game, I hit Novo [Japan had a lone tank in there] with USA's 2 inf & bomber. The tank killed both inf & I had to withdraw. On Russia's turn, I hit it with 3 inf & 1 art & lost 2 inf b4 turnin' the tank into sheet metal. This doesn't sound all that terrible, however, I missed 2 times in a row, the tank missed also & I then missed twice in a row while the tank hit twice in a row & finally I killed it and didn't lose anything, so I felt "lucky" :mrgreen:

That's dice.

In another game, I hit Germany's 1 inf in Karelia with 2 inf & a fighter, lost both of my inf & had to withdraw & on the same turn, hit the 2 inf in Ukraine with 2 inf 1art & fighter, lost all 3 ground units & had to withdraw, having only killed 1 inf.

That's dice.

ONCE in my 800+ games, I hit West Russia on Russia's 1st turn with 9 inf 1art 1 tank & when the dust settled, all that Russia had left was a tank.

There is only a 0.25% chance of that occurring, which puts the odds @ 399:1

That's dice.

That's just the beginning of the horror stories and I've been on the other side just as often.

If someone doesn't have a "Plan B" for when the dice makes them the bug instead of the windshield... well, that's their problem.

The Experts are not going undefeated, or just having 1/2 losses in the Champion's Division & Division 1 due to "luck" of the dice.

I do so much whining, screamin', cussin' and cheerin' & laughin' when the dice roll! :evil: :twisted: :mrgreen: :( :) :lol: 8) :D :shock: :roll:

It's like an emotional roller coaster ride!

You want to see a "group emotional roller coaster ride" ?? Go to a casino and stand around a "hot" craps table for an hour between 9pm & 12pm! :P
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Re: Prerequisite for Dice Complainers

Postby rockismyreligion » Sat Apr 21, 2012 5:09 pm

bmaster wrote:good point about egypt...

That's a pretty cool idea. I'd almost definitely use it R1, but in WR instead of Ukraine.


yeah i was thinking maybe with the chit you could go lighter on ukraine by a tank, making WR safer.

Japan does sound tempting...

I can't believe I missed this. I'm with b here.
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Re: Prerequisite for Dice Complainers

Postby Havoc69 » Fri May 11, 2012 10:22 pm

I don't care what math you use, I have been playing A&A for 15 years and have never see bullshit dice rolls in real life like I see on GTO!
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Re: Prerequisite for Dice Complainers

Postby commander_chaos » Fri May 11, 2012 10:46 pm

bullshit you say. post #1 Nice intro to the sight.... I would point out that we have 2 different PRNG, so pick your poison. Also I would suggest looking up some of our "dice" threads before you are so quick to pass judgment on the dice gen... as I sit here and see the three dimples in the wall that general dawg left in my wall when my German BB and sub and tranny with the help of a bomber took out a US BB, carrier with 2 fighters, 2 trannys and 1 DD.... LOL those dimples where left in the wall when he threw the "real" dice at it.... Now you say you have been playing for 15 years? Not many games then- I remember when I first started playing this game when I was in junior high in 85 and recall almost getting in fistfights over bad rolls, and a modicum of poor sportsmanship....

Bad dice happen...

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Re: Prerequisite for Dice Complainers

Postby kemal81 » Sat May 12, 2012 2:13 am

So let me get this straight. You want us to ignore something as fundamental as math and believe you instead, who only played 8 games here so far.
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Re: Prerequisite for Dice Complainers

Postby UtzChips » Sat May 12, 2012 1:11 pm

Havoc69 wrote:I don't care what math you use, I have been playing A&A for 15 years and have never see bullshit dice rolls in real life like I see on GTO!


When you put those imperfectly balanced cheap dice in that silly cup & roll them out into the cardboard box that you turned upside down, you are not getting a true variation of rollz over the long term.

I have played over 1000 games here and am a craps dealer & do not see anything wrong with the randomness of GTO's dice algorithm. When there is a 1/2% chance of a certain outcome occurring, guess what happens........ 1 time out of 200 it is going to happen!

How do you think people win the lottery?
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Re: Prerequisite for Dice Complainers

Postby smalldog47 » Sun May 13, 2012 11:59 am

There is no helping dice complainers....its like pissing into the wind...personally when I win its my brilliant strategery and when I lose its those dag gon dice!!
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Re: Prerequisite for Dice Complainers

Postby General_Dawg » Sun May 13, 2012 12:09 pm

yeah and so what about your "dimples", did I mention he (CoC) has these little black metal thingies that only roll 1's and 2's, and I can also recall my having to duck out the door as a handful of dice were heading everywhere (after I refused to play anymore with him using those damn dice), thank God were both long outta jr. high skool... cuz we both wanted to fight about it.. LOL...i miss you bro. Dice are dice people, sometimes they like you, sometimes they dont, learn to play thru the bad dice, be happy with fair dice, dont talk smack when the dice are kissing you butt, because the dice Gods are watching.....
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Re: Prerequisite for Dice Complainers

Postby Blaster007 » Thu May 17, 2012 9:49 am

Be one with the dice. Tsing in, Tsing out. Feel the consmic energy before every click.

I know that the board game is different than the computer game. Is it, and always will be. Accept this limitation, or difference, or transition, evolution etc and move on.....
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