romsky wrote:Turn Counter is a great idea. I, too, sometimes, lose track of the turn number if I wanted to go back and try to analyze what has happened and what went wrong.
I also would love to see the following features that I think will go handy with Turn Counter:
1) Ability to see opponent's time remaining to complete his/her turn, similarly to what we can see with our turns. A lot of times when trying to go on a bathroom break or something, I almost have to get a watch our to figure out how much time opponent has on their turn to see if I can make it back on time.
2) Ability save or go back to history of purchases/moves/battles. I can see this being useful both in game - in case you missed what your opponent purchased or what he attacked you with or something like it. And after game for after-game review. Export to txt or scv would be ok too, doesn't have to be graphical replay..
3) Ability to stop the clock if all players agree - to take a break. Some games go over beyond expected boundaries and need to be put on 30-60 min break or something.
All great ideas and #1 and #3 sure seem like they would be very easy to do. I second these ideas.
