After making a post in the AA42 German strategy thread where I mentioned the value of using subs as a cheap way to see the first round of a battle where the odds are against you I used an AA42 dice calc to see what the value of the SZ10 attack was, then I thought to use it to see what the value of being the attacker was in that battle and found that it was over 10% and thus significant.
In case you had not thought about it, using those dice calcs to evaluate the net IPC expectation of an attack does not yield the correct results in cases where the attacker can intelligently withdraw from battle; the ability to do that is significant.
The standard calculation is that attacking SZ2 with bomb+fighter has an expected value of +7.4IPC; the flaw with this calcualtion is that it assumes the attacker is always fighting to the end no matter what. It turns out that the ability to withdraw after a bad first round (note that if everyone misses in the first round then statistically you can just count the second round as the firwst round i.e. when I say the first round I mean the first round in which any side makes any hits) significantly improves the expected value of the bet (being well versed in poker I tend to think of attacks as bets and IPCs as money, so in my mind I am calculating the expected value of the bets).
By my calculations the play in question actually has an IPC value of +8.19. How I get this is by noting that 1 time in 9 neither plane will hit, but the BB will hit the fighter; the standard calculation assumes the attacker will continue the fight in this case, but in fact he should not. Having a single bomber attacking a BB + transport has a net expected value of -7.06 and so it is a bet that should not be made; the attacker should just retreat at this point. Since this occurs slightly more than 1/9 I calculate that retreating in this case saves .79IPC in value overall. Why slightly more than 1/9 you ask? 1/18 noone hits first round, and then 1/9 of those are also situations where you gain IPC by retreating so I added those in (its not much but it makes it 8.19 rather than 8.184 which I would round down to 8.18).
It is a rare situation, but it seems to me it is one which can come into play in this game, where a battle that has a net -IPC expectation can have a net +ICP expectation if you account for the ability of the attacker to withdraw from an undesireable first round. I think people are sort of familiar with the result of this calculation when also accounting for the value of territory because most people seem to understand that attacking a single infantry with 2 infantry is a slightly good play. If you account for the future value of a territory which cannot or will not be recaptured anytime soon it can be a fairly large expected value (like the UK1 attack on New Guinea).
Finally, talking about recapture, don't forget to include the expected value of casualties inflicted when the opponent retakes the territory you just took. As an example many Russian players will evacuate Karelia and Archangel allowing the German tank to blitz through and take them both. You might think that is a negative play since Germany is gaining 4IPC for only 1 turn while surely losing the tank which costs 5IPC; the thing is that in retaking Archangel the Russians will lose a 3IPC infantry 1/2 the time, so by my calculation the play has at least a net +.5IPC expectation (and if you are not playing LL and Russia attackes the lone tank with less that overwhelming force it could be worth more).

