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RobEng wrote:We have not discussed this with Wizards of the Coast as of yet. I did go through the rules, scenarios, and cards to list out the changes that we would have to our existing rule set. I am not a programmer so I did not estimate the work but mapping the rules changes are one of the first steps in this process. At a glance the challenging part of the project, aside from selling the idea to Wizards, is probably the variety of special rules for specific scenarios.
RobEng wrote:As a gamer, I do like the updated rules. Generals now provide a bonus to defending rather than attacking which I think will make the game a bit more tactical. The All-Out Offensive card has been replaced with the less powerful Battle Cry card (roll dice and you give orders to the units that match up with the dice facings). The big rule that I welcome is the ability to use unusable special cards as "give an order to unit of your choice." So that means if you get Hit and Run card with no cavalry, it doesn't mean you have a dead card in your hand or have to take a dead turn.
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