lukalion wrote:i dont know u guys, but when i look at this forum and see that Hit won 1942 live tourney, he won AcesUp league with FP
lukalion wrote:and right now his to play in semis of summer revised tourney against U,
lukalion wrote:when Global comes to GTO and some of so called expert players realize they are not good at it, will they finally admit that they are experts in their variations but limited to achieve anything else
and much more aboutlimited to achieve anything else
to each their own
Demandred wrote:I mean, how could BB82 know the ONLY way Hitman plays games?
Demandred wrote:I mean seriosuly, what the hell is the point of saying something like "hes probably playing his games live and not pbe". How the F would u know? And WTF difference would it make anyway?
bb82 wrote:lukalion wrote:If there is lets say 10 different variants, for me the expert player would be the one who can play all 10 in high level then just to be specialized in 1.
Then it is a semantics issue.
But truly, just like with companies or anything else in life, to be the topmost you need to specialize. Otherwise I'd argue that the pool of players in some variants just aren't that large/diverse, meaning not many experts in it.
But yeah, I could see a top player playing well in the different variants (given a little practice). But not many would want to or able to put the time into it. They find a variant that suits what they are looking for and stick with it.
And I'm really not sure how this got started in a revised vs 42 thread .
To me the main issues with 42 are as following:
At upper levels, the game is unbalanced towards the Axis. Bidding the Russians extra IPCs to spend on round 1 probably would solve this. Unsure how many IPCs would be needed, but probably between 2 and 10, depending on quality of opponents and the desire to handicap a match to even it out. Alternately, an extra infantry, or perhaps artillery in Karelia, is probably all the units the Russians would need to balance.
To me the bigger frustration in 1942 is how decisive the naval battles are (Due to transports and Sub rule changes, and cheaper bombers). A Standard Deviation in either direction can be decisive. To that point, I'm unsure how to fix the issue. Either naval units weren't discounted enough, perhaps 10-20 percent more of a discount over revised, or perhaps more naval units are needed on the board in the beginning to get them a little more "weight", and shrink the range of outcomes within a standard Dev. Low luck gets rid of this risk mid to late game, but not enough in the early rounds.
aagamer_kc03 wrote:I think an expert is an expert, whether they specialize in one version or play each well above average. A Superstar is one that is an expert at any version they touch
GTO_Krieghund wrote:Let me try to shed a little light on why the rules you don't like were changed, zeus_mastus. Maybe it will help you to accept them. If not, it will at least give you some insight into our thinking...
I hope this helps.
mmd1 wrote:was there a clear justification for allowing transports to do amphibious attacks in zones with enemy subs in it - that rule did annoy me, but maybe i'm missing something.
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