CaptainColeslaw wrote:kemal81 wrote:Here it is another example. The battleship is picked before the carrier. You can also see my opponent is offline.
Like transports carrying a full load, the game sees the aircraft carrier and the fighters as a single unit when determining the cheapest unit. Battleship is worth 24 and the combination of AC & fighters is 34. Thus the battleship is killed off first.
So you are saying algorithm itself is wrong. Cause in a defensive position loaded ac is completely different than loaded transport. With loaded ac the fighters can still fight the battle even if they belong to other power. And if the ac is sunk the fighters can fly to adjacent friendly territory or friendly ac if available. While with the transports the land units can't fight, can't take additional hits and if the transport is sunk then they will die for sure. I am sorry but the analogy here is plain wrong.
