Here you go http://www.componentix.com/blog/6.
UserIName wrote:Here you go http://www.componentix.com/blog/6.
UserIName [Moderator] 0 minutes ago
Question for you: At a site that decided to add your idea of the SHA1PRNG, http://www.gametableonline.com, one programmer had written the re-seeding (not clear which, as you stated above there two variations), was being done 1 time at the start of a game. This was for Axis & Allies, which is a long game with many dice used, maybe somewhere between 1,000 to 10,000, grouped into rolls of between 1-10 usually, and sometimes anywhere from 10-50+. What type of seeding options would there be for numbers being generated in many groups, and with a scale such as this?
Users browsing this forum: No registered users and 1 guest