So, why the big deal and complicated math? (Sorry if this doesn't make sense to me as I write this, and thank you IN ADVANCE for the explanation!)
We have been running multi-player game tournaments (Board games, card games, strategy) for over 20 years at a couple of different stores I've owned.
Basically it works like this:
What is the biggest number of opponents that could appear in any game system? Give out points in all game systems based on that. For example, if 6 players could play in any game, give the winner 6 pts, 2nd place 5 pts, 3rd 4pts, 4th 3 pts, 5th 2 pts, 6th place and all other places 1 pt.
Each tournament may use a different system to add/subtract, tie-break, etc.
Examples:
Chess/Go/Backgammon/Pente/Checkers/Scrabble/Cribbage all two-player games - Win = 3pts, draw 1 pt, loss 0 pts. for each game. At end of tournament winner gets 6 pts, etc. based on above number of opponents. Some have built in tie-breaks (Scrabble, cumulative +/- score, Pente # of points scored (pairs, pentes, quads), Cribbage, total score, etc.)
Card games like 500, Euchre, hearts, spades, etc. also have built-in running or cumulative scores. At end of tournament winner gets 6 pts, etc. based on above number of opponents.
Multi-player games like Nuclear War can simply use place finished for each game based on number of opponents again.
So if you are in a 3 round tournament (like the player earlier had against Becky for example) and you finished 1st, 1st and 3rd, using a 6 person system, you would score 6 + 6 + 4 for 16 points.
Tie-breaking? Why? Are we awarding a title? A trophy? If we are simply awarding GTO points, let any co-winners split the prizes. This has worked well here in Minnesota for over 20 years. I do have several methods of tie-breaking, but they are rarely used unless trophies or a title are on the line.
Also, one of the methods I've been using for the last few years is the same as above, but with *weighted scores* to assume the responsibility of early tie-breaking procedures, and is extremely useful in multi-game scenarios.
For example, let's say you have 15 players playing in a 3 table Settlers of Catan tournament. This would be a four round tournament.
1) 3 players per table, points start at 3 for 1st, 2 for 2nd and 1 for 3rd.
2) As each table finishes, sort each player to be paired on new tables based on score group.
3) 2nd round points are the same as first round.
4) 3rd round points are changed as follows:
4 for 1st, 3 for 2nd and 1 for 3rd
5) 4th round point are same as 3rd round
The idea behind weighted points allows for winners playing winners to accumulate more, essentially rising to the top, those of us having a bad night getting not-so-many points and playing on the bottom tables.
We have played around with the same weighted system, upping the values each round except for last place, then just going to a final table in 4th or 5th round in Ticket To Ride, Settlers, 3 Dragon Ante, etc.. Seems to work just fine.
Comments? Questions?
