LOL changing my mind. Just had the truly most remarkable day of dicings. Two as Allies doing a conservative Belo/WR opening, and a third as Germans mauled before it was even their turn.
Live Game #1: I'm Axis G6.
Opponent opens with Ukraine/WR- loses 2 units in the two attacks total hitting 7/9 in ukraine first swing. Germany wins Egypt with only 2 tanks alive (using bomber in attack). He UK counters Egypt without losing a unit. I keep playing, going heavy infantry buys, stackings stacks in early turtle mode. Mid-to end game he starts landing units in WE, Karelia, trading Belo, Ukr. Three rounds in a row his infantry defends in europe at above 50%: 9/16, 7/13, and 10/16. What in the world can you do against such reckless dice? lol
Live Game #2: I'm Allies G5.
Fairly even opening, I go with Belo/WR. Nothing crazy. Allies land in Algeria. UK 2 inf, 2 tanks, US 2 inf, 1 tank, 1 fig, 1 aa gun. G2 he counters Algeria with 4 figs, 3 inf, 1 art, 3 tanks. The aa guns miss, and he scores 8 hits, I defend 1. German build that turn includes a carrier and a transport place off SE with the BB. Rough, but nowhere close to a game breaker. Russia is very strong because of the german builds going in the sea and is pulling in over 30. Frankly, I find it hard to imagine that I could lose this game at this point. Japan is moving well but Russia is stacked to hit it hard and hold it out of its territories. To that end, Russia has 7 inf, 1 tank, 2 fighters pound on 5 japan inf in Yakut (with 2 japan infantry in bury and only a bomber that could reach in a counter attack). Russia blanks, Japan hits 1. Second swing, Russia blanks, Japan hits 4. Russia just went 0 for 19 with 13 inf, 2 tank, and 4 fighter dice. Russia has 5 inf pulled off the table. Rough, but ya know, not the worst thing. Not a game breaker yet. Russia still very strong, Allies smoking through Africa; very, very recoverable. A couple of turns later, he has 2 figs sitting on the german cv, with the bb, and transport. UK has 7 figs and 1 bomber. Great opportunity to kill a couple of german fighters, kill the transports pulling up troops to ukraine and the accompanying bombardment from the bb. UK attacks, gets 2. He gets 3. Ouch, but very foreseeable. Still within tolerable limits. I'm willing to come out of this battle with only a fig and bomber, np, which would be in the single digits of results. I would still be in lead, as I imagine it at least. Second UK swing, 1 hit. He gets all red. Good grief. Two rounds in with 12 fighter dice and 2 bomber dice and I have 3 hits to he has 6. Brutal. This one hurts. There were actually a couple of others, the details of which I don't quite remember so I don't want to inaccurately lay them out, but of the 5 "big" battles we fought, four of which I was heavily favored in (his attack on Algeria being the only one he initiated and which he was favored), all ended not just in victories for him, but resounding, overwhelming victories. Individually, any one of those battles were recoverable. In fact, part of the reason I was willing to engage them is that I had amassed a considerable lead, and in the normal course of attacking, defending, moving, etc. situations were presented whereby one would normally expect to attack. In other words, it was the right play. But dang dem dice.
PBEM game: I'm Allies G6.
I open with a conservative Belo/WR opening. Belo goes okay, 1 unit survives. WR, I get mauled. I survives with 4 infantry, 2 artillery, 3 tanks. Next turn, he goes all-out blitzing. Takes Arch, Karelia, Cau, and WR. Looks like he loses 5 units. I love the aggressive play by7 my opponent at this point, but sheesh, what's a brother to do when even conservative moves are getting creamed?
So I once again look to either a ML option or LL for the first round or two and then switch to regular.
Now I'm sure there are those who have all sorts of helpful knowledge about the game, and how it should be played, and what should be done different, but the fact is that at least two of these games involved first round conservative play. There really is not much else that could be done other than not doing any attacks.
And perhaps some will say I was forced to do an attack and should reevaluate the moves that lead to there, etc. but I will counter that 1) Most of the battles were not make or break- they were 80-90% odds on for me and even if I failed I would still be in it, but that a string of such battles going the same way becomes too much, and 2) by that thinking, all attacks are "forced" and the only way to not be "forced" into a battle is to never get into one!
Also, I am fairly confident in my own skills. I've shown well in tournaments, played in the ladder league champion's division a couple of months, enjoy games against a host of other expert level competition, can't remembered the last time I played anyone with less than 300 or so games played, and still have several hundred wins at a 75% or so win rate. In other words, I know what I'm talking about. It just seems to me that perhaps the dice DO have too much influence at times
in the game. I think I'm back to thinking I'd like to see those mitigated early so that the game can have a bit more strategy before the dice intervene and decide a winner.
So those are my anecdotes for the day. Perhaps my thoughts have been swayed by all three happening on the same day, but I think that if that's even possible, no matter improbable, then maybe there's something that can be tweaked to increase the overall enjoyment of players who don't like LL but don't want crazy dice stepping in from time to time and deciding things.