The point of comparing the cost of various forms of entertainment is not in the relative cost of production, it's in the perceived value of the enjoyment received. I think we all would agree that entertainment in any form has a cost -it is NOT free - somebody pays. I would have gladly traded my last $10 movie ticket for 22 games of A&A (wife disagrees!). I would have been happier with both the quantity and quality of the entertainment.
A&A by the numbers as posted in A&A stats section:
FB games last month - 1641; GTO (mostly) live games - 7477 for an 18%/82% split. In this example, let's assume that the "save" game component is 25% rather than 18% (you fill in your percentage). About 2280 p2p games would have been played last month generating a "whopping" $1,026 of revenue at 5 coins/gm ($616 at 3/gm). Please raise your hand if you can live on that..... ?
Even down here in the backwaters the cost of bandwidth, licensing, salaries, rent, insurance, office supplies, yada yada yada, adds up to a lot more than $1000/month. Even coupled with GTO's other revenue streams, that incremental revenue doesn't add up to a lot in this economy.
I, too, am sorry the days of the free "save" games are probably over but, really, how long could that last? I think now's the time to provide input into the shape of a p2p system that provides a sustainable business model. "Free" is not a sustainable business model. 2 Happy Meals a year isn't either!
Hey Rob & Rory, I'm leaning toward a monthly subscription system at various levels of play or buying a block of games for use over a period of time. Enhancements will make this dog hunt.