We talked about the various different options and their pros and cons and the issues we were trying to address. In the end we came up with three additions that we think will help. The first is the 3 coin, no prize option for those who aren't interested in playing sit-n-go for points. The second is a "free trial" kind of solution to let users play each game once for free, mainly to let new players give things a try. The last one, which is a bit more work so it won't show up right away, is to add a link that will dump you straight into a solo game so you can try the games out further in a "live" setting. I've been working on the first two and might have them for Wednesday. It's in QA's hands now.
As for the pay-per-play versus other options, this is one of the biggest things we went back and forth on. One nice thing about pay-for-play is that less frequent users pay less, so you don't need to say "$X for a membership? But I only play Y games a year!". You also don't have to worry that if you pay X much for a membership you might end up not making a full use of it; You pay only for the amount you use. It does mean that playing more means paying more, but that would be the case anyways; Whatever membership tiers we make, the higher tiers would cost more. With the 3 coins per game, even at 25 games a month that's only $6.75. And given that each game lasts longer than any movie I know of for about a quarter each instead of $8 (your movie theater prices may vary)...that seems like a pretty good deal. Plus we end up paying bandwidth and the like for each game, so more games means more cost to us as well. I was on the fence going into the meeting, but I'm feeling better about it now; It really is a quite inexpensive form of entertainment.