Thank you Robert for the response,
Thank you for opening up the conversation. I appreciate the dialogue as I am sure a lot of other players do. I posted on the other thread to let you know that some of us from facebook did indeed support you monetarily even though the game was free. And as someone who bought your product I wanted to let you know what it would take to keep me buying.
I think that the benefit of facebook is the audience it brings in. New users discover you site via facebook, try out the games and share with their friends. I am confused as to how the new system will take advantage of this benefit as it immediately charges new users. Further, the new system does not offer current users, who want to keep playing new games by email, any real options other than pay as you go.
I think a better model than charging per game would be to offer levels of membership for players. Maybe $X a year gets you y number of games per month. If you want to play more games then you have two options buy into the next level or pay as you go. Along with this would be a few free games for new users so they could give the game a try.
I am not complaining about price points. I see value in the work you do and the game is fun to play even with a a few bugs. However, pay as you go is a limited model and one that I believe will hurt you more than help.
Just my two cents.
